Wednesday, 26 February 2014

Annual Faculty Research Symposium 2014 Presentation

The Annual Faculty Research Symposium took place today (26th February 2014) at the Faculty of Engineering and Computing at Coventry University. One of iWARG’s PhD students, Szymon Fialek, gave a 20-minute talk with title ‘Investigation into BCI illiteracy’ to other research students as well as members of staff of the University.


Abstract: Brain-Computer Interfaces (BCIs) enable users to control computer applications by brain activity. One of the main challenges in popularisation of BCI technology is to understand and solve the problem of ‘BCI illiteracy’, which is defined as inability to effectively control BCI. After almost 30 years of research the level of control of differs greatly between users with around 15% to 30% of them not reaching the level of accuracy that allows for effective control of the application. The investigation of BCI illiteracy phenomenon and search for the correlates of the BCI performance allows choosing the appropriate BCI paradigm for particular subject and avoiding costly and frustrating training for participants who might not be able to obtain BCI control. Moreover, the research may lead to approaches to counteract BCI-illiteracy. In this project we investigate the problem of BCI-illiteracy and its connection with attention.

Saturday, 15 February 2014

Eugenides Foundation Invited Talk

On the 12th February 2014, Dr. Fotis Liarokapis gave an invited talk to Eugenides Foundation at an event entitled ‘Digital Games in Education: Design, creation and use’. This event was organised in co-operation with the Eugenides Foundation, the British Council, the Institute of Communication and Computer Systems (ICCS) (National Polytechnic University), with the support of the National Union of Informatics Teachers.


The title of the presentation was ‘Use of Virtual and Augmented Reality in the classroom’. In particular, the talk presented how University lecturers and school teachers can make use of augmented reality and virtual environments to assist them during teaching. A number of different case studies and experimental examples were presented which focused on teaching: computer graphics, GIS and information technology.

More information:

Friday, 7 February 2014

6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES’14)

The 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2014) will be hosted at Valletta, Malta between the 9-12 September 2014. VS-Games, is a conference that targets cross-disciplinary communities with emphasis on the applications of virtual worlds and games for serious applications. The conference promotes efforts in all areas of research involving the advancement of the study of games for serious applications, including technologies, design, applications and uses. We are therefore seeking contributions from academic researchers, developers from the industry as well as practitioners and decision-makers in the field of technology advances in serious games.


Although the field of game design and development for serious applications is still in its infancy in Malta, the growing interest in this domain warrants the hosting and organization of this conference, with the intent of bringing together the work done by academics and researchers, and how this can be applied to industry. We are aware that virtual worlds and games for serious applications, find their primary use in education and training however we also wish to take the opportunity offered by this conference to enhance networking in the area and strengthen the collaboration between industry sectors and academic research for a more applied approach to designing and developing virtual worlds and games.

More information:

Tuesday, 4 February 2014

Masaryk University Invited Talk

On the 24th January 2014, Dr. Fotis Liarokapis gave an invited presentation to Masaryk University, Faculty of Informatics at Brno, Czech Republic. The title of his presentation was ‘Emerging Visualisation and Interaction Technologies for Virtual Environments’. The presentation provided examples including various results from various projects since 2000.


In particular, the talk presented an overview of my research including augmented reality, procedural modelling, brain computer interfaces and serious games. All the results indicate that visualisation and interaction technologies for virtual environments are becoming a mainstream since they can be applied very successfully for a variety of applications.

More information:

Thursday, 31 October 2013

VS-Games 2013 Papers

Last month, Dr. Fotis Liarokapis presented two co-authored papers with iWARG and SGI members at the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2013), at Bournemouth, UK, 11-13 September, 2013. The first paper was titled ‘A Study into Gauging the Perceived Realism of Agent Crowd Behaviour within a Virtual Urban City’ and the second one ‘Assessing Brain-Computer Interfaces for Controlling Serious Games’. 


The first paper examined the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. The second paper examined how to fully interact with serious games using only non-invasive EEG-based information. Two different EEG-based BCI devices were used and results indicated that BCI devices offer the potential of being used as alternative game interfaces prior to some familiarisation.

Draft versions of the papers can be downloaded from here and here.

Wednesday, 28 August 2013

MasIE 2013 Paper

Last month, Dr. Stella Sylaiou presented a co-authored paper with title ‘Exploring the effect of diverse technologies incorporated in virtual museums on visitors’ perceived sense of presence’. The paper was presented at the International Workshop on Museums as Intelligent Environments (MasIE), in conjuction with the 9th International Conference on Intelligent Environments - IE'13 in Athens, Greece.


The paper presented the preliminary results of a research project aimed at exploring the perceived sense of presence incorporated in diverse technologies used in Virtual Museums. The results of a double-phased statistical analysis were discussed, which investigated the technological conditions under which a Virtual Museum enhances the visitors’ experience of presence.

A draft version of the paper can be downloaded from here.

Wednesday, 26 June 2013

SCUCA 2013 Article

A few weeks ago, Dr. Fotis Liarokapis presented a co-authored paper with colleagues from the Interactive Worlds Applied Research Group (iWARG) and the KTH Royal Institute of Technology. It was presented at the International Workshop on Smart City and Ubiquitous Computing Applications (SCUCA 2013). The workshop took place at Madrid, Spain, 4th June 2013 in conjunction with the 14th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks. 


The paper was titled ‘A Perceptual Study into the Behaviour of Autonomous Agents within a Virtual Urban Environment’. The paper presents the development of a crowd simulation that is based upon a real-life urban environment, which is then subjected to perceptual experimentation to identify features of behaviour which can be linked to perceived realism. Perceived realism is an important feature for entertainment and educational purposes.

A draft version of the paper can be downloaded from here.